A Look-Triggered Threat
Withered Foxy punishes attention itself. Staring at him on camera for more than about 3 seconds is what makes him charge.
Withered Foxy inverts base Foxy's rules. He does not sprint on a timer; he charges because you looked too long or flashed him. If you searched withered foxy frickbears, the whole fight is two habits: sub-2-second camera views and no flashlight, ever.
Withered Foxy punishes attention itself. Staring at him on camera for more than about 3 seconds is what makes him charge.
Each flash pushes him back now but makes his next approach faster, so the 'quick fix' buys a worse problem later.
He appears in the hallway and watches the office, which is why quick glances are the only safe read.
He is the salvage character who teaches that camera time is a resource, a lesson every later threat taxes harder.
His swaying tell is the exact thing the Endoskeleton mimics, so learning him helps you avoid the window bait.
Holding the camera to verify his position is the single most common way players trigger the charge.
Players used to base Foxy's door reset reach for the flashlight, which only speeds up the next approach.
One flash is bad, three flashes in a night make the charge nearly instant, and players forget the count.
He does not sprint from the cove. The whole trigger model is different.
Staring on camera for more than about 3 seconds triggers his charge. He punishes held attention, not neglect.
No. It makes him retreat now but faster on the next approach, and after 3 uses his charge is nearly instant.
Keep it under 2 seconds. Quick glances only.
Salvage him during free-roam after Night 1, costing $100 to process.