A Harmless Presence
Mr. Hippo sits in the office and tells long, rambling stories. He never attacks.
Mr. Hippo will never hurt you, but his long, rambling Frickbears 3 stories play over the office audio and hide the sound cues you actually need. If you searched mr hippo frickbears, the rule is simple: do not click him, and go visual while he talks.
Mr. Hippo sits in the office and tells long, rambling stories. He never attacks.
His stories play over the office audio system and hide critical sound cues for 20-30 seconds at a time.
Clicking on him restarts his story from the beginning, extending the audio blackout.
He punishes impatience. The players who click him out of annoyance are the ones who die to the hidden cues.
He is the second audio-masking threat, but through stories instead of garbled messages.
Every click restarts the story, so 'skipping' him is the one thing that makes him worse.
Players keep listening for footsteps and laughs while his story hides them.
Treating a passive character as a threat wastes doors and flashes he never required.
He exits after finishing, so the correct response is patience, not action.
No. He is harmless and only tells long stories that mask other sound cues.
Switch to visual-only defense during his monologue and do not click him.
He restarts his story from the beginning, extending the audio blackout.
In Custom Night and select late-game nights.